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Users Guide

Posted by Lance Earl of Lance Earl, LLC on October 06, 2011
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The following is a brief overview for the operation of the DallyPost Tactical Target (DPTT). Operation of DPTT is fairly simple via a menu driven control system. Most screens in the system should be self-explanatory. There may, however, be a few terms that need further clarification. This section will identify the applicable screens and provide information as required. As much as possible, the screens will be presented in this section in the order that you will encounter them in actual use. The DPTT control panel includes an LCD display, miscellaneous indicator lights, and six buttons.

Buttons can be manipulated in one of the following ways:

  1. Click: This is a very quick click and release of the button. A click will be required for the vast majority of button activations.
  2. Hold: A hold shall be pressing and holding a button in for two seconds. Generally, holds are not required. If a hold is required, the system will request that you hold a button.

If your system came with remote capability, you will have received a remote transmitter. The Left button on the control panel and the Left button on the transmitter function identically. The Right button on the control panel and the Right button on the transmitter function identically. The Fctn/Accept button on the control panel and the center button on the transmitter function identically. Individual buttons and their respective functions follow:

  1. Log out/Reset: This button will restart the system. If a user is logged in when this button is pressed, the system will restart and the user will be logged out.
  2. Menu: After a shooter has successfully logged in, clicking this button will take the user to the top of the Main Menu.
  3. Left: This is a two function button. When in the menu system, clicking or holding this button will cause the system to display various menu options in reverse order. During the execution of a programmed challenge or remote controlled move, this button will be used to move the target to the left.
  4. Right: This is a two function button. When in the menu system, clicking or holding this button will cause the system to display various menu options in forward order. During the execution of a programmed challenge or remote controlled move, this button will be used to move the target to the right.
  5. Fctn/Accept: This is a two function button. When in the menu system, clicking this button will cause the system to accept menu choices that you have made with the left and right buttons. During the execution of a programmed challenge or remote controlled move, this button will be used to toggle through various functions that allow you to interactively change target behavior patterns.
  6. Learn: If your system came equipped with remote capability, this button will be used in conjunction with your remote transmitter to open lines of communication between your transmitter and the remote receiver.

Welcome Screen

    ______LCD SCREEN______
    |DallyPost Tactical  |
    |Train Like You Fight|
    |Version 8           |
    |Accept to Login     |
<ol>
    <li>When you power up DPTT, you will be presented with a welcome screen. Press "Accept" to enter the Login screen.</li>
</ol>

Login Screen

    ______LCD SCREEN______
    |Login               |
    |0_____  ____  ____  |
    |Left Right to Set   |
    |Accept to Continue  |
<ol>
    <li>This screen is where you enter your thirteen digit access code. Use the "Accept" button to position the cursor to the correct position in your thirteen digit access code and use the "Left" and "Right" buttons to set each digit. There are two types of codes that may be entered here:</li>
    <ol>
        <li>Users access codes. Upon successfully entering a user's code, the user will be sent to the "Main Menu" where the user will have access to all the features of DPTT.</li>
        <li>Admin access codes. Upon successfully entering this access code, the user will be taken to the "Admin Menu" where he or she will have access to the system's setup and calibration tools. By contract, the system administrator agrees to aggressively guard against the disbursement of this access code to unauthorized individuals. To learn more about Admin tools, go to the Admin section below.</li>
    </ol>
</ol>

Main Menu

<ol>
    <li>From this menu, you may select one of four possible Sub-menus, including:</li>
    <ol>
        <li>Programmed Challenges. Selecting this option will lead you to the Run Menu where you may select from many pre-programmed challenges or create a custom challenge of your own.</li>
        <li>Remote Runs. Selecting this option will lead you to the Remote Control screen where you can move the target by pressing the left and right buttons.</li>
        <li>System Stats. Will provide basic system info and available minutes remaining under the current access code.</li>
        <li>Auto Logout. Will allow you to override the default logout settings. By default, the system will automatically log a user out after five minutes of inactivity. If auto logout is turned off, the user will not be logged out until all remaining minutes have been used. This may result in the inadvertent loss of all purchased time in the event that you forget to log out after using DPTT. Use this feature with caution.</li>
    </ol>
</ol>  

Run Menu

<ol>
    <li>The Run Menu is where you configure pre-programmed challenges and custom challenges. All challenges are configured by a set of run parameters. In the case of pre-programmed challenges, these parameters are set for you. In the case of a custom challenge, you set the parameter values. These parameters include:</li>
        <ol>
            <li>Moves: Each challenge may have 1 to 30 moves.</li>
            <li>Pre-move Pause: This is the pause time where the target does not move prior to a programmed move. Pause requires a minimum and maximum value to be set. Then, the actual pause time will be randomly set in accordance with the range defined by the minimum and maximum values. This allows you to build complete predictability into a challenge or wild randomness. For example, if you set the minimum and maximum values to 5 seconds, every pause will be for 5 seconds. However, if you set minimum to 3 seconds and maximum to 9 seconds, the pause duration may be in any value from 3 to 9 seconds.</li>
            <li>Move Size: This is the actual distance of a move measured in feet. Size requires a minimum and maximum value to be set. Then, the actual move size will be randomly set in accordance with the range defined by the minimum and maximum values. This allows you to build complete predictability into a challenge or wild randomness. For example, if you set the minimum and maximum values to 15 feet, every move will be for 15 feet. However, if you set minimum to 8 feet and maximum to 30 feet, the move size may be in any value from 8 to 30 feet.</li>
            <li>Move Speed: This is the actual speed in which each move will be completed. You have four choices: speed 1 is equal to a leasurely walk; speed 2 is equivalent to a hard, fast walk; speed three is equal to a slow run; and speed 4 moves about as fast as a man can run. Speed requires a minimum and maximum value to be set. Then, the actual move speed will be randomly set in accordance with the range defined by the minimum and maximum values. This allows you to build complete predictability into a challenge or wild randomness. For example, if you set the minimum and maximum values to 2 feet, every move will be at speed 2. However, if you set minimum to speed 1 and maximum to speed 4, each move may be at any one of the available system speeds.</li>
        </ol>
    <li>You will be asked to select a challenge. You can choose one of the preprogrammed challenges or custom.</li>
    <li>You will be asked to select a run modifier. Your available choices are as follows:</li>
        <ol>
            <li>Auto: When this modifier is set, the target will move in accordance with the set parameters.</li>
            <li>Static: When this modifier is set, random direction selection will be overridden. The target will make all moves in the same direction until, a pending move will result in a collision with an end pulley. At that time, the direction will be reversed and continue in that direction until another collision is detected.</li>
            <li>Zig Zag: When this modifier is set, random direction selection will be overridden. The target will make all moves in alternating directions until a pending move will result in a collision with an end pulley. At that time, the direction will be reversed to move the target away from the end pulley.</li>
            <li>Step: When this modifier is set, random direction selection and automatic pause selection will be overridden. Each time the target enters a pause, the pause time will continue until the user clicks either the left or right button. Upon receiving a valid signal, the system will make one move in the direction requested and at the speed and distance defined by the run parameters. Then enter another indefinite pause where it will again wait for the valid user input.</li>
        </ol>
    <li>While a challenge is running and if the modifier is set to Auto, Zig-Zag or Static, all function lights will begin to blink every time the system enters a pre-move pause. This indicates that the system is making all the decisions. While paused, the user may click the function button to shift the modifier to Step mode. In Step mode, the center function light will be lite and the outer lights will illuminate one at a time. It appears like the outer light is stepping around the center light. When the user no longer has a need for step mode, he can click the function button to shift the modifier to auto. This represents a huge tool for the firearms instructor. He can start a student on a programmed challenge. If a problem is noted, he may simply enter step mode to stop the run while he works with his student. He may then stay in step mode and manually start each move or return to Auto and let the machine do the work.</li>
</ol>

Remote Runs

<ol>
    <li>Remote runs are pretty basic. Each run may be configured to use one, two, three or four available speeds. Available speeds for remote runs may be limited in difficult RF environments. In hostile RF environments, remote runs may be disabled. If remote runs are available on the DPTT you are using, you will take the following steps to configure your run:</li>
    <ol>
        <li>If the RF environment is good, you will be asked to set the minimum and maximum speeds that will be available during your run. If you set different values for minimum and maximum speeds, you may control DPTT at a variety of speeds. Press and hold the left or right button to begin a move. Quickly release and repress the same button to advance to the next speed. If DPTT is moving at the maximum speed, you may drop to the next slower speed by quickly releasing and repressing the same button. Release the button to stop. If you set minimum and maximum speed to be the same value, press and hold the left or right button to move the target in the direction desired at the speed you set. Releasing the button will cause the flag to stop.</li>
        <li>If the RF environment is bad, you will be asked to select a single working speed. Minimum and maximum speed will be set to the same value so you will only have one speed available. To control DPTT, press and hold the left or right button on the remote transmitter or on the control panel. The flag will begin to move in the direction desired at the speed you set. Releasing the button will cause the flag to stop. Because of the harsh RF environment, there will be a small delay between the release of the button and the actual stop. Until you get use to the delay, make your stops early to avoid collisions with the drive and idler pulleys.</li>
    </ol>
</ol>

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